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Distributed Ledger Technology in Liechtenstein Private Law

Project Description

The aim of the research project is to analyse the developments and possible areas of application of the Distributed Ledger Technology (DLT) from a Liechtenstein Private Law perspective and to identify possible legal risks in order to subsequently derive recommendations for practitioners and the legislator. In this context, the current legal framework, as well as legislative initiatives in Liechtenstein and abroad will be observed in order to identify any need for adjustments in the area of private law (eg. ABGB, PGR). Relevant findings derived from foreign legal systems will be subject of a comparative analysis.

Relevance to Liechtenstein

The Liechtenstein legislator recognized the need for action in a noteworthy foresight and started work on the so called Law on Trustworthy Technologies (VT) based transaction systems (Blockchain Act, VT-Gesetz ; VTG). A review of the legal issues from the private law perspective de lege lata and de lege ferenda is urgently needed in order to increase legal certainty. Appropriate scientific research will help to address the existing and future legal challenges in good time so that Liechtenstein can best benefit from the new technologies.

Scientific, Economic and Societal Impact

Distributed Ledger Technology, and in particular, the Blockchain Technology are currently referred to as technologies with disruptive potential and fields of application for a wide variety of industries. The flourishing "Blockchain Startup Scene" is constantly creating new business models, which is why rapid technological developments can be observed. The legal framework still lags behind these developments, which is why the actors involved face a high level of legal uncertainty. Legal risks thus represent one of the greatest challenges for the further development of the technology. A review of the legal issues from a Liechtenstein Private Law perspective is therefore urgently needed in order to be able to analyse the compatibility with the applicable law and to derive appropriate recommendations de lege ferenda.

Keywords

Private law comparative law analysis Foundation Law Bitcoin Blockchain

Publications

Digitally Multisensory: From Human-Like to Human-Centered Principles

Project Description

Digital technologies are already ubiquitous in our daily lives, but they can do even more
when they are able to communicate with us through various sensory modalities. Even
though most interfaces rely on vision and hearing, some digital technologies also take the
potentials of other sensory perceptions into account. Examples include digital tools for
fragrance creation by combining scents and users’ preferences (e.g., Philyra), or software
enabling choreography and improvisation by fusing touch, vision and movement. These
digital support tools deal with two or more sensory modalities of their users, doing so
directly or indirectly. Such multisensory digital support tools are intended to support
humans and can follow two design approaches: human-like and human-centered. Humancentered design is based on the principle of serving the user’s needs. Human-like design
follows a different principle by drawing on anthropomorphism, and building support tools
that imbue non-human entities with human attributes.
So far, research has rarely discussed the dialectic of human-like and human-centered
approaches to designing digital tools, and even less so in the context of multisensory
computing and interfaces. This project will contribute to the knowledge accumulation in both
areas. Thus, we aim to understand the differences between a human-like and a humancentered approach to design and how the differences are related to the design of
multisensory digital support tools. Moreover, we aim to explore how these differences affect
their use by expert users in highly creative and innovative tasks (e.g., choreographers and
sommeliers). The main goals of this project are (a) to develop a framework for analyzing
digital support tools for activities that involve multisensory perception in highly creative or
innovative processes, (b) to apply a human-centered approach to the framework, and (c)
to formulate a set of design principles for human-centered multisensory design.

Relevance to Liechtenstein

Liechtenstein is known for its beautiful nature, sense for aesthetics, culinary offerings and
arts. Human-centered multisensory support tools can offer new business opportunities and
novel avenues to promote Liechtenstein’s offerings. Our findings on multisensory tools,
support the generation of innovative ideas and help further digital initiatives in
Liechtenstein. Additionally, Liechtenstein will benefit from the dissemination of cutting-edge
research on the human-centered design of multisensory systems. The findings of the
project will be integrated into teaching, such as the new course “Human-centered Design”,
and transferred to practice.

Scientific, Economic and Societal Impact

Through this project, we will understand the differences between human-like and humancentered approach to design and how the differences are related to the design of
multisensory digital support tools, including their use by expert users (e.g., choreographers
and perfume noses). This project will contribute to the practice of designing digital support
tools. Our findings will be synthesized in a set of design principles for multi-sensory digital
support tools that are also human-centered. These principles can be applied in the design
of several classes of systems, such as web augmentation, expert systems, ambient
systems, collaboration support systems, and digital education systems.

Keywords

digital Innovation digital technology

Project Participants

Employee
Dr. Leona Chandra Kruse
- Project Manager
Project Manager

Digitale Meister

Project Description

The craft of carpentry is undergoing a fundamental change. Since the early 1980s, joinery robots have become part of the daily routine of these craftsmen. Tasks like cutting wood to length, trimming complex beams and labelling components are now fulfilled by these CNC-robots. Work that once has been done by hand, can now be handed over to a robot. This newly emerging symbiosis of wood construction experts teamed up with CNC-joinery robots is expected to lead to the emergence of a new expertise.
The research project 'Digitale Meister' explores and documents this phenomenon of carpenters who now work with CNC joinery systems. Similar to a 'crowdsourcing' process, the collective knowledge of the craftsmen will be explored and documented. At the beginning of 'Digitale Meister', public available data from Instagram will provide rich quantitative data. These digital artifacts, uploaded by the craftsmen, are thereby regarded as defining the profession of carpentry and shaping their corporate identity. The aim is to illustrate solutions that were developed independently by craftsmen, which have been produced with the help of a CNC joinery machine. The results obtained from the process are intended to show the creative capabilities of the craftsmen.
In a follow-up step, carpenter workshops will be interviewed regarding their posting on Instagram. The perspective of their own profession but also their use of the machine will be documented.
Finally, the results of the survey will be published scientifically as well as in a more general form. This way of data feedback is intended to show the craftsmen an increased application potential of the CNC joinery machine. This research project is intended to demonstrate the new potentials, offered by the synergy of craftsmen's knowledge and machine performance.

Relevance to Liechtenstein

Neue Technologien eröffnen neue Lösungen. Dabei wird jedoch manchmal bereits vorhandenes Wissen nur bedingt berücksichtigt. Liechtenstein kann auf eine aktive und florierende Baubranche blicken. Um sich dennoch im internationalen Wettbewerb um künftige Bautätigkeiten in der ersten Reihe weiterhin behaupten zu können, ist eine entsprechend Vorrausschauende und progressive Haltung elementar. Das Forschungsprojekt 'Digitale Meister' befasst sich mit dem Potential, neuerster Technologien unter Berücksichtigung vorhandener Expertisen der Handwerkenden. Gerade klein und mittelständische Handwerkbetriebe wie diese in Liechtenstein vorhanden sind, müssen einen Umgang, eine Strategie und ein Bewusstsein entwickeln um für künftige Herausforderungen gerüstet zu sein. Das Projekt 'Digitale Meister' erforscht klein und mittelständische Unternehmen und schickt die erarbeiteten Ergebnisse wiederum zurück in diese Betriebe. Die Unternehmen sollen durch das Projekt 'Digitale Meister' neue Perspektiven für eine bewusste und aktive Gestaltung der eigenen Zukunft erhalten.

Scientific, Economic and Societal Impact

Mit rund 16.000 beschäftigen Personen bzw. einem jährlichen Gesamtumsatz von etwa 600 Mio. CHF im Einzugsgebiet der Vereinigung ‚Holzbau Schweiz' wird die wirtschaftliche Dimension der Relevanz des Baustoffes Holz aufgezeigt. Das Forschungsprojekt ‚Digitale Meister' untersucht hier im Speziellen die sich verändernde Profession von Zimmerleuten in und um den Bodenseeraum bzw. das Alpen-Rheintal und bildet dadurch einen Beitrag zur Entwicklung des Handwerks von morgen. Die erwarteten Ergebnisse haben eine hohe Relevanz für die Entwicklung zukünftiger Lehrprogramme. Nur wenn ein Verständnis für das sich verändernde Handwerk gefördert werden kann, ist eine vorausschauende Gestaltung neuer Lehrangebote zielführend die wiederum zu einer breit aufgestellten wirtschaftlichen Basis für die Zukunft beitragen.

Project Participants

Digital transformation for sustainable development of Small and Medium-sized Enterprises (SMEs) in the Baltic States

Project Description

tbc

Project Participants

Employee
Prof. em. Dr. Marco J. Menichetti
- Project Collaborator
Professor Emeritus - Liechtenstein Business School
Project Collaborator

Digital Nudging in Business Process Management

Project Description

Processes are ubiquitous - they permeate all areas of life. Businesses are organized through processes, novel innovations are created through processes and a panoply of other aspects in people's daily lives evolve in processes. Hence, it has become increasingly important to find appropriate ways of studying, describing and improving processes throughout various fields. Business Process Management (BPM) is a research field that deals with the management, implementation, analysis and design of business processes. An important part of BPM also deals with changing and improving business processes. In the majority of prior research this change has been inspected from a holistic or organizational point of view. However, since the behavior of the individuals involved in the business processes often influences its outcomes, it is necessary to take an individual-level perspective on BPM. Directly guiding and changing the behavior of process participants on an individual level offers auspicious opportunities to positively affect decision-making and facilitate agile process improvement. Therefore, the present research project takes such an individual-level perspective on BPM by using the lens of digital nudging. Digital nudging is described as "the use of user-interface design elements to guide people's behavior in digital choice environments" (Weinmann, Schneider, & vom Brocke, 2016, p. 433). Since the intersection of digital nudging and BPM is yet to be thoroughly explored, this research project aims to contribute to the discourse by exploring the role of digital nudging in BPM. By doing so, this research project has the objective to provide meaningful contributions to the knowledge base in the research areas of information systems, BPM as well as digital nudging. It also has the potential to offer notable practical contributions that can make an impact in the real world by guiding people's behavior for process improvement.

keywords: Business Process Management, Digital nudging, process behavior, individual level, business process design

Relevance to Liechtenstein

Since everything in organizations and also in life unfolds in processes and processes are everywhere, they are of paramount importance in all kinds of decision environments. Bringing the perspective of digital nudging into BPM is valuable, because nudging happens, consciously or unconsciously, in any way a processes presents itself to its process participants. Therefore, it is important for companies to understand how and why process participants are affected by choice design. Regional companies can benefit from new insights in state-of-the-art BPM research by implementing it into their own process management. Moreover, a better understanding of BPM has a panoply of benefits for local organizations such as improved process performance, increased sustainability and many more.

Project Participants

Employee
Dr. rer. oec. Sandro Franzoi
- Principal Investigator
Principal Investigator
Employee
Prof. Dr. Jan vom Brocke
- Project Collaborator
Visiting Professor - Information Systems and Process Science
Project Collaborator
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Employee
Prof. Dr. Thomas Grisold
- Project Collaborator
Project Collaborator
Dr. rer. oec. Manuel Weber MSc
- Project Collaborator
Project Collaborator
Employee
Dr. Michael Gau
- Project Collaborator
Senior Scientist - Dean's Office Liechtenstein Business School
Project Collaborator
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Digital Nudging — The Power of Defaults

Project Description

Many decisions are increasingly made in online contexts. It is therefore important to understand the impact of websites and their context on our decision-making behaviour. Even small modifications in websites can have a lasting influence on a decision. One of these modifications based on behavioral principles (also called "nudges") is the conscious setting of default values. Websites are increasingly using defaults, which often increase the likelihood that users will choose certain (preferred) options, such as subscribing to mailing lists.

Due to heuristics and biases, e.g. status quo bias, we tend to accept these defaults instead of actively rejecting them. However, the factors that lead to acceptance or rejection of defaults in online environments are not yet fully understood; in particular, the influence of mental effort and cognitive exhaustion is unclear. The aim of the project is to gain a deeper understanding of the (cognitive) factors that influence the acceptance or rejection of defaults.

Project Participants

Employee
Dr. rer. oec. Lena Franziska Kaiser
- Project Collaborator
Project Collaborator
Employee
Prof. Dr. Markus Weinmann
- Project Collaborator
Project Collaborator
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Employee
Prof. Dr. Jan vom Brocke
- Principal Investigator
Visiting Professor - Information Systems and Process Science
Principal Investigator
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Employee
Christina Mathis B.A.
- Project Collaborator
Project Collaborator

Publications

Digital Innovation in Human-Cyber-Physical Systems:Towards a new Theory of Socio-technical Change

Project Description

tbc

Project Participants

Prof. Dr. Stefan Seidel
- Principal Investigator
Principal Investigator

Digital eco-nudging: What makes people pay for carbon offsets?

Project Description

Our research focuses on voluntary carbon offset payments in online flight booking processes, in particular, on how the decision process for carbon offset payments should be designed to increase payments, so as to reduce the negative impact of aviation on the environment.
Fuel consumption through aviation contributes significantly to global carbon emissions, and is expected to rise further, influenced by both more efficient technologies on the one hand and increasing air travel on the other. Besides employing not-yet-existing sustainable technologies or dramatically reducing air travel, carbon offsets might be a short-term solution to mitigate the negative impact of aviation on our climate. Several airlines have already introduced carbon offset schemes to reduce the net impact of air travel. Still, research shows that actual payments are still low. As flight bookings are often done through online booking systems, this class of web-based information systems might play a salient role in mitigating the negative impact on aviation on our climate and thus warrants further investigation.
Our research project, thus, focuses on integrating two fields, i.e., green information systems and human-computer interaction, with the particular goals of explaining decisions on carbon offset payment in digital environments and designing mechanisms to increase the willingness to pay for carbon offsets.

Die Wirksamkeit von Architekturvermittlung evaluieren (WAVE)

Project Description

In recent years, numerous initiatives, which deal with architecture mediation (Architekturvermittlung), have emerged in the German speaking countries. Above all, initiatives that are dedicated to architecture mediation for children and adolescents, are well represented. Their aim is to form young people so they become competent observers and decision-makers in our future built environment.
Through a critical assessment (surveys and expert interviews) of initiatives/institutions whose target audience are children and adolescents, the research project WAVE wants to discuss and define potential methods for evaluation processes in architecture mediation.
Through collaborations and workshops among experts the following questions will be central:

  • Relevance: How big is the relevance or importance of the institution initiative in relation to the local and national agenda (eg. Building Culture)?
  • Effectiveness: In which ways are the objectives of the institution/initiative achieved? How big is the effectiveness or the efficiency of the project as compared to the set targets (comparison planning/outcome)?
  • Efficiency / Financing: What are the economic objectives of the institution/initiative? How efficiently are the resources being used (comparison: resources -outcome)?
  • Effect: In which ways do the institutions/initiatives contribute to the objectives formulated in political education policies? What is the impact or the effect of the institution/initiative in relation to the target group?

The research project intends to identify and formulate criteria for evaluation processes, which can be used by architecture mediation initiatives in order to have a quality control and secure the best possible development of their activities.

Relevance to Liechtenstein

The research project WAVE will continue to actively involve primary schools in Liechtenstein through architecture workshops and projects (case-studies) in order to study the possibility of implementing architecture topics into their curricula. As part of Liechtenstein's culture, the built environment should be discussed and understood by young people from an early age on.

Keywords

Education Architectural mediation Evaluation children

Project Participants

Employee
Dr. sc. Celina Martinez-Cañavate
- Project Manager
Project Manager

The correlation of successful user entrepreneurs and the degree to which they are enmeshed in social networks

Project Description

There is evidence that users develop new products to serve their own needs. Some of these innovations are later adopted and sold as commercial products. Especially lead user products are known for their commercial success.

A crucial advantage identified by literature is the will of users to share their idea in problem solving communities to enrich the attractiveness and quality of their innovations. This unique approach implies new insights for existing models of entrepreneurship and industry emergence.

Therefore, this study wants to explore the community role of user entrepreneurs and the pathways commonly traversed as user innovations transform into commercial products.

The engagement in an innovation community was mainly presented as clever strategy in the past, highlighting solely the positive aspects. However, recent work indicates that the strong commitment in communities can also include negative aspects for the user. As a result, it is unclear if the strong community ties of user entrepreneurs support the development of successful products.

Consequently, this explorative examination should bring to bear the correlation between successful user entrepreneurs and their engagement in networks. Thus, the development of an evidence-based social interference model for user entrepreneurs is contemplated to reveal the motives, benefits and troubles of a broad networking engagement, that lead to more or less thriving innovations. This cumulative dissertation consists of several articles that all try to answer the superior aspiration. The research model includes qualitative and quantitative methodology.

Project Participants

Employee
PD Dr. habil. Christian Marxt
- Supervisor
Supervisor
Dipl.-Ing. (FH) Dominic Depaoli MBA Entrepreneurship
- PhD-Student
PhD-Student
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