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Personal Competence
  • repeat the contents of lectures, exercises and case studies in a self-organized way
  • assess their own learning progress during lectures, exercises, case studies and self-study (e.g., participation in discussions, solving exercises, presenting solutions)
  • identify their own strengths and weaknesses
  • tolerate different opinions and working styles (e.g., during classroom discussions, in online forums)
Social Competence
  • listen to the lecturer and their colleagues.
  • work together to solve the assignments of the case study, communicate with each other and give support.
  • evaluate their selves and their contribution in the team with relation to cooperation, communication and troubleshooting.
  • develop their social competences while working in a team and adapt these competences to optimize the result of the teamwork.
  • support other team members while presenting the results and provide proper argumentation for the solution path chosen in the case study.
Methodological Competence
  • replicate the content of case studies in relation to E-commerce (as-is situation, solution, results).
  • discuss case studies in the field of E-commerce with relation to methods and theories covered in the lecture.
  • solve different assignments with relation to the case study by using the methods learnt.
  • compare the as-is situation and solutions described in different cases and identify possibilities for improvement.
  • develop new E-commerce solutions and approaches for the case studies used.
  • evaluate the developed solutions regarding its advantages and sustainability.
Professional Competence
  • are able to describe the fundamental concepts of E-commerce
  • describe the impact of E-Commerce and its business models on individuals, organizations, and society. They exemplify concepts, definitions and tasks; describe important factors distinguishing E-Business and traditional retail.
  • apply methods and models in relation with E-Commerce solve contemporary problems.
  • identify connections between concepts in E-Commerce, business models, information systems, and information technology.
  • combine models, methods, and theories to implement holistic E-commerce concepts.
  • evaluate the learned concepts and methods regarding its advantages and explanatory power - especially regarding different competitive strategies.
Personal Competence
  • tolerate the opinions of other students, even if they contradict one's own understanding (e.g., in case study discussion or discussion forums)
  • independently and reliably repeat the contents of the lecture (esp. exercises)
  • assess their progress and their involvement in the lectures, the exercises and in self-study (e.g., participation in classroom discussions, success in solving the exercises)
  • identify their strengths and weaknesses and adjust their commitment accordingly (e.g., repetition of the lecture)
  • support each other in lectures, tutorials, group work and self-study (e.g. in the discussion forum)
Social Competence
  • listen to students and their ideas and opinions
  • work in teams to develop solutions to complex problems
  • evaluate ideas from team members
  • take responsibility in a team
  • distribute tasks in teams
  • assign task according to skills of team members
  • justify solutions in front of team members and teachers
Methodological Competence
  • reproduce the contents of software engineering and programming cases
  • describe various problems and the appropriate solutions as encountered in the cases
  • explain the differences and similarities of various methods of software engineering by means of case studies
  • explain the differences and similarities of relational and object-oriented approaches to modeling using case studies
  • explain the differences and similarities of various data and control structures of programming
  • solve case studies with the help of the learned concepts and methods
  • apply IDE and CASE tools
  • analyze complex issues and identify appropriate concepts and methods for their solution
  • create simple object-oriented programs
  • apply best practices (e.g. design patterns, CASE tools, quality factors)
  • explain basics of networking (sockets, protocols)
Professional Competence
  • list methods of software engineering (e.g., waterfall model, agile methods)
  • list relational and object-oriented approaches to modeling (e.g., ERM, UML)
  • understand the elements of different modeling languages (e.g., ERM, UML)
  • understand key concepts of SQL
  • understand key concepts of object-oriented programming (e.g., classes, attributes, methods, relationships, inheritance)
  • create data and system models (e.g., ERM, UML)
  • perform normalization of database tables
  • write queries in SQL
  • write simple object-oriented programs
  • compare and contrast key programming structures (e.g., data structures, control structures)
  • identify best practices of software engineering and programming (e.g., design patterns, quality factors)
  • design object-oriented applications by applying the methods learned
  • choose appropriate methods for given tasks
Personal Competence
  • repeat the contents of lectures and exercises in a self-organized way
  • assess their own learning progress during lectures, exercises, and self-study (e.g., participation in discussions, solving exercises, presenting solutions)
  • identify their own strengths and weaknesses
  • tolerate different opinions and working styles (e.g., during classroom discussions, in online forums)
Social Competence
  • actively listen to lecturers and fellow students
  • collaborate in order to solve complex exercises
  • justify their solution approaches and results
  • learn in study groups
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