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Gender Equality in Digital Entrepreneurship

Project Description

The first aim of this project is to develop and partially test a gender sensitive master program curriculum for the promotion of gender equality in digital entrepreneurship. In relation to this, the project also targets to contribute to a more diverse understanding and theorization of entrepreneurs, IS, and organizations paving the way towards a higher participation rate of women in the successful exploitation of digital business opportunities. The second aim of this project is to build a strong and sustainable strategic partnership between three universities and a civil society organization for the development and implementation of a cutting edge curriculum on engendering digital entrepreneurship. The strategic partnership focusses on the exchange of accumulated bodies of knowledge and best practices in teaching gender related issues across the disciplines of economics, entrepreneurship and IS. On top the partnership aims for bundling forces to reach out to a broad audience and enhance enrolment of many students in the future programme.

Keywords

Digital Entrepreneurship Gender orientation Master Women's participation Gender-sensitive training curriculum

Participating Institutions

Hilti Chair of Business Process Management / Project Lead
Europäische Kommission Brüssel / Sponsor

Project Participants

Employee
Dr. oec. Barbara Eisenbart-Becker
- Project Manager
Project Manager
Employee
Prof. Dr. Jan vom Brocke
- Project Collaborator
Visiting Professor - Information Systems and Process Science
Project Collaborator
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Employee
Dr. Sonia Lippe-Dada MScIS
- Project Coordinator
Project Coordinator

Gemeinsam auf den Tisch gebracht: Ein Forschungsexperiment zu sozialer Innovation und Raumentwicklung

Project Description

tbc

Project Participants

Employee
Dr. Anne Brandl
- Project Manager
Project Manager

Buildings as digital material banks. Utilising BIM for construction material recovery and sustainable design.

Project Description

Transition from linear (take, make, dispose) towards circular economy (make, use, recycle) is a fundamental prerequisite for achieving a sustainable growth and limiting global warming. Digitalization and management of material flows play a central role in the circular economy. Construction and demolition waste is particularly important, as it is the largest waste stream in many developed countries - e.g. in the EU, USA, Australia, China and Switzerland. In the world of digital transformation, a BIM model is a digital representation of a physical asset. Such virtual material banks hold enormous potential for innovation in sustainable design, (de-)construction, finance and investment related to the built environment.
Goal of the research is to apply and extend BIM work methodology to allow for an in-depth analysis and management of buildings as material banks. Through development and application of deconstruction relevant attributes the value and reuse potential of materials contained in BIM projects can be assessed. Data obtained through such process will be used to create a virtual material storage enabling companies to purchase material before it is extracted from the building.

Project Participants

Employee
Piotr Piotrowski M.Sc. Arch. ARB IARP SIA
- PhD-Student
PhD-Student
Employee
Prof. Dr. Daniel Stockhammer
- Supervisor
Professor - Built Heritage and Upcycling
Supervisor
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Buildings as digital material banks. BIM tools for construction material recovery in planning process and building disassembly.

Project Description

Transition from linear (take, make, dispose) towards circular economy (make, use, recycle) is a fundamental prerequisite for achieving a sustainable growth and limiting global warming. Digitalization and management of material flows play a central role in the circular economy. Construction and demolition waste is particularly important, as it is the largest waste stream in many developed countries - e.g. in the EU, USA, Australia, China and Switzerland. In the world of digital transformation, a BIM model is a digital representation of a physical asset. Such virtual material banks hold enormous potential for innovation in sustainable design, (de-)construction, finance and investment related to the built environment.
Goal of the research is to apply and extend BIM work methodology to allow for an in-depth analysis and management of buildings as material banks. Through development and application of deconstruction relevant attributes the value and reuse potential of materials contained in BIM projects can be assessed. Data obtained through such process will be used to create a virtual material storage enabling companies to purchase material before it is extracted from the building.

Project Participants

Employee
Piotr Piotrowski M.Sc. Arch. ARB IARP SIA
- PhD-Student
PhD-Student
Employee
Prof. Dr. Daniel Stockhammer
- Supervisor
Professor - Built Heritage and Upcycling
Supervisor
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Prof. Dr. Andreas Putz
- Co-Supervisor
Co-Supervisor

Holistic Cybersecurity- An integrated approach to Cybersecurity Management

Project Description

Today's cyber attacks are becoming more numerous, more frequent and more threatening than ever before. To meet today's complex cybersecurity challenges, organizations need to take a holistic view on cybersecurity. An integrated approach on how organizations can build out their cybersecurity defenses over time has not been defined in research yet. The key objective of the research project is to contribute to help organizations in both academic and practical terms to achieve a robust cybersecurity posture. The following principal research question will be addressed as part of the PhD dissertation: "How can organizations build out their security defenses as they grow increasingly cyber mature?"

Keywords

Cybersecurity Management

Game-based Skill Assessment and Development

Project Description

Considerable research in the academic discipline of Information Systems (IS) has been dedicated to the "gamification" of Information Technology (IT)-the use of game-design elements like badges and leaderboards to increase user engagement-and to serious games, that is, educational games that do not have entertainment as a primary purpose. However, only a few researchers have considered "conventional" video games in their studies. While recent studies have confirmed that being adept at video games can be an indicator of skills and abilities beyond those required for gaming, our understanding of whether and how video games can be used for skill assessment and development remains incomplete. To contribute to filling this gap, this research project seeks to identify the managerial skills and abilities that can be measured and developed with the help of video games; to understand the game mechanisms that facilitate skill assessment and development; and to develop theory on how to design video games that can support personnel selection and training.

Relevance to Liechtenstein

The aim of this research project is to analyze how video games can be used for personnel assessment and training, so they may inform regional HR practices.

Project Participants

Employee
Prof. Dr. Markus Weinmann
- Principal Investigator
Principal Investigator
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Employee
Dr. Isabell Wohlgenannt
- Project Collaborator
Project Collaborator
Employee
Prof. Dr. Jan vom Brocke
- Project Collaborator
Visiting Professor - Information Systems and Process Science
Project Collaborator
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Employee
Dr. Alexander Simons
- Project Collaborator
Project Collaborator
Employee
Prof. Dr. Dr. Sascha Kraus
- Koreferent
Koreferent

Future Workspace

Project Description

Co-Working, Büro-Wohn-Hybrid, Nachhaltigkeit, Systemeffizienz und andere Schlagworte sind Inhalte des gegenwärtigen Architekturdiskurses im Themenbereich des Bürobaus. Wo und wie werden wir in Zukunft arbeiten - eine Frage, auf die wir in diesem Semester passende Antworten geben werden.

Wir begeben uns - begleitet von Vergangenheit und Gegenwart - auf die Suche nach Möglichkeiten und Ideen für eine zukünftige Arbeitswelt und entwickeln Vorschläge und Strategien für eine Umstrukturierung, Neuorientierung und Anpassung unserer Wohn- und Arbeitsgewohnheiten. Wir untersuchen dabei sowohl das Möbel (Mobilie) wie den es umgebenden Raum (Immobilie) in verschiedenen Massstäben und setzen sie in Relation in Raum und Zeit zueinander. Die Ergebnisse sollen den Ideenhorizont der WTT Auftraggeber - und schlussendlich auch von uns selbst - für eine zukünftige Gestaltung unserer Umwelt erweitern.

Keywords

Wohn- und Arbeitsgewohnheiten Co-Working

Participating Institutions

Project Participants

Employee
Dipl.-Ing. Erich Strolz
- Principal Investigator
Principal Investigator
Employee
Dipl.-Ing. Arch. Hugo Dworzak MArch
- Project Coordinator
Project Coordinator

Leadership Behavior, Goal-Setting and Visionary Leadership

Project Description

A changing environment leads to new challenges for organizations in various industries. In particular, the demands on managers are shifting massively, so that new qualities and new approaches are required. The dissertation will examine the ability of leaders to give autonomy to employees, the role of vision and the factor of clear goals.

Keywords

Organisational Culture Empowering Leadership Visionary Leadership Goal-Setting

Project Participants

Employee
Dr. rer. oec. Kilian Klösel MSc
- PhD-Student
Vorstandsmitglied - Students' Union ULSV
PhD-Student
Employee
Prof. em. Dr. Urs Baldegger
- Supervisor
Supervisor

Führung in unternehmerischen Organisationseinheiten - Ein Multi-Ebenen Ansatz der kontextuellen Führung

Project Description

Entrepreneurial organizational units like research and development or corporate ventures differ significantly from other organizational units. The leaders and the employees of innovative units thus work in a specific context and a appropriate leadership behavior must be chosen. This research project is dedicated to Full-Range-Leadership and Empowering Leadership in an innovative context determined by strategy, structure and culture. A quantitative empirical research design with an online-based questionnaire and a subsequent analysis by a multi-level model is used in this research project.

Relevance to Liechtenstein

The research project is valuable for Liechtenstein and the neighboring Rhine valley. Here, important global drivers of innovation and technical leader in various industries are located. The research project examines how the leadership can be improved in entrepreneurial units of these companies. The company will benefit directly, as the executives surveyed get a detailed evaluation of their leadership behavior and thus can identify potential improvements. Indirectly, the companies benefit from the research results that are disseminated through appropriate channels.

Keywords

Culture Leadership Strategy Full-Range-Leadership Corporate Entrepreneuship

Project Participants

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